http://www.mcsweeneys.net/
Compression is interesting. Simple systems that can generate complexity.
More like gardening then architecture. Inputs matter more.
Design by Discovery.
The intent is more like Steady State condition - enter and exit -
Pruning, adapt the rule and replay (start again)
A space of familiarity you gradually become familiar with.
This is not AI - chess (predicting the next move)
If you read this book long enough, you will eventually read this morning's newspaper front page.
The words you are now reading are part of the book you have been reading since the first word you ever read. Part of the drama is the reader understanding the parts that could have happened.
abstraction and regeneration to provide the idea of large complexity
bush of ghost dot com // from parts
art is about art
fan fiction
timeless - experience in time is elastic
infinite text (that no one will ever read)
degenerative art
break habit (local maxima)
culture is what you don't have to do
japanese gardening: done when you can't find what to remove
we model the reader's mind (mental model) -- what would it be like to be that person.
imagining what it could be
see a microcosm of the world
empathy (basis of storytelling - actor is a simulation we can displace ourselves into) versus play (agency understanding to develop model of the world).
maintain the diversity of programming languages? cobol?
Hand Made GMail UI
http://www.youtube.com/watch?v=WFDq95zHJIg&eurl=http%3A%2F%2Fuserslib%2Ecom%2Fcategory%2Finterface%2F&feature=player_embedded